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IEEE/EG International Symposium on Volume and Point-Based Graphics10 11 August, 2008 (co-located with SIGGRAPH 2008)Los Angeles, CA, USAPlease consider:
PROGRAMSunday, August 10 08:00 - 09:00 Registration 09:00 - 09:15 Opening & Welcome Hans-Christian Hege, Anders Ynnerman 09:15 - 10:45 Session I – Point-Based Techniques Session Chair: Renato Pajarola A Graph-Based Approach to Symmetry Detection Alexander Berner, Martin Bokeloh, Michael Wand, Andreas Schilling, Hans-Peter Seidel A Survey of Methods for Moving Least Squares Surfaces Zhi-Quan Cheng, Yan-Zhen Wang, Bao Li, Kai Xu, Gang Dang, Shi-Yao Jin Parallel Construction of k-Nearest Neighbor Graphs Michael Connor, Piyush Kumar 10:45 - 11:15 Coffee Break 11:15 - 12:15 Session II – Design of Color Maps and Transfer Functions Session Chair: Patric Ljung Harmonic Colormaps for Volume Visualization Lujin Wang, Klaus Mueller Stroke-Based Transfer Function Design Timo Ropinski, Jörg-Stefan Praßni, Frank Steinicke, Klaus Hinrichs 12:15 - 02:00 Lunch 02:00 - 03:30 Session III – Isosurfaces, Interval Volumes Session Chair: Hans-Christian Hege On Accuracy of Marching Isosurfacing Methods Cuilan Wang, Timothy S. Newman, Jong Kwan Lee Isosurface Ambient Occlusion and Soft Shadows with Filterable Occlusion Maps Eric Penner, Ross Mitchell Multiresolution Interval Volume Meshes Kenneth Weiss, Leila De Floriani 03:30 - 04:00 Coffee Break 04:00 - 05:30 Session IV – Volume Rendering Techniques I Session Chair: Markus Hadwiger Stereo Pseudo 3D Rendering for Web-based Display of Scientific Volumetric Data Daniel Chern-Yeow Eng, Yoonsuck Choe Layers for Effective Volume Rendering Sundaresan Raman, Oleg Mishchenko. Roger Crawfis GPU-based Particle Systems for Illustrative Volume Rendering Roy F.P. van Pelt, Anna Vilanova, Huub M.M. van de Wetering 07:00 Conference Dinner Monday, August 11 09:00 - 10:00 Keynote Lecture (free access for Siggraph 2008 attendees) 10 Years of Point Based Graphics Achievements and Challenges Speaker: Markus Gross Chair: Arie Kaufman 10:00 - 10:30 Coffee Break 10:30 - 12:00 Session V – Volume Rendering Techniques II Session Chair: Torsten Möller Pre-Integrated Volume Rendering for Multi-Dimensional Transfer Functions Martin Kraus Interactive Global Light Propagation in Direct Volume Rendering using Local Piecewise Integration Frida Hernell, Patric Ljung, Anders Ynnerman Obscurance-based Volume Rendering Framework Marc Ruiz, Imma Boada, Ivan Viola, Stefan Bruckner, Miquel Feixas, Mateu Sbert 12:00 - 01:30 Lunch 01:30 - 03:00 Session VI – Applications Session Chair: Nelson Max Decomposition and Visualization of Fourth-Order Elastic-Plastic Tensors Alisa G. Neeman, Rebecca Brannon, Boris Jeremić, Allen Van Gelder, Alex Pang Pseudorandom Noise for Real-Time Volumetric Rendering of Fire in a Production System Yuri Vanzine, Dana Vrajitoru Adaptive Sampling and Rendering of Fluids on the GPU Yanci Zhang, Barbara Solenthaler, Renato Pajarola 03:00 - 03:30 Coffee Break 03:30 - 05:00 Session VII – GPU Based Techniques Session Chair: Klaus Mueller Accelerating Volume Raycasting using Occlusion Frustums Jörg Mensmann, Timo Ropinski, Klaus Hinrichs Memory Efficient GPU-Based Ray Casting for Unstructured Volume Rendering Andre Maximo, Saulo Ribeiro, Cristiana Bentes, Antonio Oliveira, Ricardo Farias Smooth Mixed-Resolution GPU Volume Rendering Johanna Beyer, Markus Hadwiger, Torsten Möller, Laura Fritz 05:00 - 05:30 Best Paper Award & Concluding Remarks Matthias Zwicker
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