Game Theory & Transportation
This course was organized in the Winter Term 2013/2014 together with Ralf Borndörder, to give an overview of the application of game theoretic results in the field of Transportation. This page lists the material that I used for the non-cooperative aspects of this course.
Handout:
- Chapter 1: Intro & General Definition of Games
- Chapter 2: Matrix Games
- Chapter 5: Linear Programming
- Chapter 6: Congestion Games
- Chapter 7: The Price of Anarchy
- Chapter 10: Reducing the PoA
- Chapter 15: Polymatrix Games
- Chapter 16: Spot Checking Games